Monday, December 30, 2013

Ghostbusters - Pixel Art

I enjoyed my one yesterday so thought I'd do another.  They are so damn addictive.  I'll have to get back to doing some proper work at some point.

Sunday, December 29, 2013

Back to the Future - Pixel Art

It's been a little while since I did any of these.  I always meant to do a Back to the Future one.  A nice low maintenance piece to do.


Tuesday, December 10, 2013

An Old Pal

I was stuck for something to work on so I decided to work up an old concept I stumbled across.  Doesn't quite have the lines and angles of the concept but still maintains the forlorn attitude. Lesson learnt from this exercise is to be more daring and push it more at the sculpt stage

Monday, November 25, 2013

Concept - Organic Armour

More experimenting with getting z brush into my work flow. The design could be alot better and cleaner but its still early days.

Wednesday, November 06, 2013

Design and Work flow

So I thought I'd get some more mileage out of this bad boy.  I thought I'd add a design sheet as well as a really topline workflow image.

Tuesday, November 05, 2013


 I wanted to have a go at some creature design using the multitude of techniques I have at my disposal.  The first image is a quick image board of reference and inspiration.  Then there is some quick thumbnail generation which explore design and and shape.  I then roughly modelled it in 3D max and exported it to Z Brush (the model of which I'll post a little later) to flesh out the design and continue to make further design decisions.  Lastly I use that Z brush model as a base to a digital painting.  I'm sure I'll keep tweaking it and eventually ruin it but here it is as it stands.

Friday, November 01, 2013

LG - Pan Redesign

Just another pass at the character design for 'Pan'.  Just trying to fine tune proportions and silhouette.

Okay I need to do something concepty and more gritty :)

Thursday, October 17, 2013

First Zee-Brush concept

Okay, so this is kinda crappy but I'm just getting into 'Zee-brush'.  Im trying out 3d concepting, this time a design of a elemental titan.  I'm compositing it into a pic I'm working on so it's really a base to work from at this stage.

Sunday, October 13, 2013

The Creeper - Vehicle concept

Here's the result of a recorded demo I did.  It was about 45 mins start to finish.  I had NO idea what I was going to come up with at the start so this is pretty cool.  Not quite as polished as the last one.

Saturday, October 12, 2013

The Gryphon - Vehicle Concept

A work up I did for a recorded presentation, find out once I had finished it, only 15 mins recorded.  Fun though, took about and hour and a half with faffing about.

Monday, September 30, 2013

New Website

Here's the link to my revamped website

Some thoughts from the Trojan Unicorn was a Horse [sic] event

I'm currently sat on the plane on the way home from an art and vfx conference absurdly named Trojan horse was a unicorn.... naturally.

The 4 day event was a mixture of technical talks and lectures as well as more informal workshop style presentations.  All the big hitters were present and correct. ILM, check, pixar, check.  You get the idea.  There were also some well respected individuals the more famed of which were Raphael Lacoste, Loic Zimmermann, Aaron Mcbride and Scott Ross.

As well as sharing their techniques and approaches there was plenty of opportunity to take 5 or more minutes with them to chat or to get some feedback on your portfolio. This seemed like too good of an opportunity to turn down so after some hastily grabbed some work from my dropbox folder I went- a-hunting, ipad in hand.

I shared a beer with Kemp Remillard ( Massive Black whilst he poured over my work offering me his thoughts. I got on good terms with the very awesome Justin Goby Fields (, who again, was cool enough to review my stuff.  So too did Loic Zimmerman ( and Dan Luvici ( Thankfully the advice they gave were just tiny tweaks here and there so my ego came away pretty unscathed.  It did give me some food for thought though on modern day approach to concept art.  It's essentially summed as this:

Use every dirty trick in the book to make your design look as good as its can.  

This isn't supposed to sound cynical.  Its still takes an eye for design and a skill in application to make something look great otherwise everyone would be doing it. What i mean is that use 3D models, z brush models, photo bases, photo textures anything at your disposal, to give the best look in the shortest time frame.

If you want to be an art purist then production design in games and film is not the place for you.  There are no prizes for artistic integrity and painting everything from scratch.  No one cares how you got to the end result.  The ends justify the means. Now if you'll excuse me i'm off to brush up on my 3d and z-brush

Friday, September 06, 2013


It occurred to me whilst arsing around with the whole Lil Gods universe that I'd not nailed the villain of the piece.  It was quite a tricky proposition especially how James Woods played Hades in Disney's Hercules.  However much I try and steer clear of it comparisons will be made.

I decided that the Villain should be Ares, God of War (no not Kratos) He's the brother of Apollo and Athena and the least favoured of the Olympians.  This is why he has an axe to grind.  He serves on the council of Olympus but he wants to be revered like his revered siblings.

Saturday, August 17, 2013

Lil Gods - Forest Walk

Hey so I did this.  In general I am happy with it, though I cant help shake the feeling that I could push it more somehow.  So be prepared for me to update it at some point

Tuesday, August 06, 2013

Lil Gods - TITANS

Some visual brainstorming.  Im sure these'll get a more detailed run out in a picture or two

Thursday, July 25, 2013

Lil Gods - Foliage Sketches

I recently got into sketching with actual pencil on actual paper. Sounds weird to say but I only tend to do life drawing stuff in my moleskin as opposed to creative stuff.  I had a blast and for some reason it was very therapeutic being covered in pencil smudges and what-not.  I took some pics and mounted up some of the doodles. I had to do these as I was working on a larger composition but I needed to work out a visual language before I could do the piece real justice.  I've still got some things to resolve with it and I feel I can push these a bit more but once the major image is done I'll post it up here.

The House of Mouse

July means one thing in our house.  My Daughter's birthday.  Usually this means some overpriced pressure cooker of a party.  Not this year.  This year we decided to go to Disneyland Paris.  I feel duty bound to apologise that its not Florida's big brother for some reason.  Well, she's 5 and although trekking around 5 parks wouldn't kill her but it would seriously harm my health as I'd be carrying her for most part as was the case with Paris, plus she may not even remember it in her later years..and I WANT MY MONEY'S WORTH DAMMIT.

Now this trip could have gone one of two ways.  Disney corp and machine + the French (only joking) = cynicism overdrive. Or what actually happened.  Which was the exact opposite.

In short it reminded my why I wanted to get into art in the first place. The designs, the wholesome family nature of it all.  It was perfect.  Sure I know the piped music and the other mind hacks they employ but I simply didnt care.

Forget gritty sci-fi shots, custom brushes, software packages and office politics. This reminded me what really got me interested in art.  Appealing characters and wonderful environments.

The Studios park has albeit small but sweet gallery showing of the visual development of various features. This was my Space Mountain.

Z Brush? Mudbox? forget them, this is the real deal.  It was the roughness and looseness of this sculpt of the Beast that made it exciting, makes it feel part of a bigger, more energetic process.

My new aim is to try and recapture that raw eagerness I had before I necessarily had the skills.  Often the skills and the niavity are mutually exclusive.  The trick, I think if you can keep both, that is when the magic really happens. Now I dont want you thinking it's going to be all puppy dogs and rainbows from here on in. But I have to try and not take the work I do for granted in the fact I can do it.  I mean, I should be jumping up and down out of my mind at all the infinite possibilities at my disposal.  We as people have a habit of over complicating things, I know I'm certainly guilty of it.

Disney comes in for lot of flack.  Some of that could be deserved but you cannot deny they put on a hell of a show.

Wednesday, June 19, 2013

some recent commissions

I had a couple of storybook style commissions for fathers day.  These were great fun and an honour to do.

Wednesday, May 15, 2013


Hi there,  Thought I best at least mention my other sideline.  It's called Pixel Presents  I make pixel portraits of families as well as limited runs of pop cultural icons.  I also dabble in infographics and graphic design.  Check if you like.

Tuesday, April 23, 2013

Lottie and Macy

So last night I went for an evening walk with Macy and Lottie.  Macy was testing out her new enormous magnifying glass! I couldn't resist but to try and make a book illustration style image from it.

Monday, April 01, 2013

Some fun creature design

After doing some more earnest concept work I thought I'd have some fun with some 'toony creature design.  My main aim was to push shapes and angles more than I usually would.