Wednesday, August 31, 2011

Clever Girl!

I started this with a mind to house the gazelle type character I did in the previous post but I just couldn't get it to sit. Rather than let it go to waste I, for some reason, decided to do a Lost World style pic.

Tuesday, August 23, 2011

Character work up

No point creating some swish silhouette designs only not to taken 'em further right? so here is one.

Wednesday, August 17, 2011

Trying to get my swagger on...

I'm trying to work on a more cinematic feel to my work. I'm not really satisfied yet but its a step in the right direction. This took about 2 hours .

Wednesday, August 10, 2011

Lunchtime Speedpaint

I liked quite a few of the characters from the previous blog post, they all had potential. So, I decided (with a little input from Dan McDaid) to work a few of 'em up. Quick look! here is one now!. Also, it saves me reinventing the wheel every single time I want to do artwork. Just so as you know this is all personal development stuff, I'm doing VERY little art during work time these days.

Monday, August 01, 2011

Learning Mudbox




Those of you who follow my blog know Im no stranger to 3D. I moved away from 3D as the technical V creative balanced shifted dramatically. Dont get me wrong I can 'do' technical but it doesnt float my boat and you dont get the instant gratification you get from 2D art. I use a bit of 3D to block out scenes and what-not.


Mudbox was one of those packages I opened every now and again and though "yeah I could use that" but never actually did. I have a bit of license at the minute to learn it so I thought why not? Here is the result of an afternoons work. Hey, Im not saying its great or original but felt duty bound to show, afterall a blog is for showing ideas and experimenting (those who want to cast a more critcal eye head over to my portfolio site www.jasonpickthall.com for what I consider is my strongest work)