Monday, June 27, 2011
Sci Fi Racer
Here is the final design and finished treatment. I feel I've pushed it as far as I can. I like it, feels like the late nineties were never gone I will certainly look into doing another one or two of the other designs. I'll add that to the backlog of projects I 'mean' to do
Tuesday, June 21, 2011
5 years
Okay, I know this isn’t a visual update but it’s the 5th anniversary of when I started this blog! Probably doesn’t sound like a huge deal. For me though this was when I decided to set aside my 3D skills, which were pretty good. I was Senior and Lead and even got employed overseas. It would have been easy to live off this but the roles but with next gen technology they were becoming less and less creative and after working with some great concept artists at Krome in Australia I was so envious I had to make the first step in a long journey.
In one respect 5 years sounds like a long time but I think with the progression Ive made its no time at all. I’m now getting senior concept roles, being sounded out about lead roles and even getting a few interesting nibbles, none of which I can divulge at the minute but will once anything becomes concrete.
I’ve taken a little time to look at the start of the blog to see where I was 5 years ago. Of course I wasn’t a complete n00b but there is definite development. I may pick a couple of old pics and revist them.
In one respect 5 years sounds like a long time but I think with the progression Ive made its no time at all. I’m now getting senior concept roles, being sounded out about lead roles and even getting a few interesting nibbles, none of which I can divulge at the minute but will once anything becomes concrete.
I’ve taken a little time to look at the start of the blog to see where I was 5 years ago. Of course I wasn’t a complete n00b but there is definite development. I may pick a couple of old pics and revist them.
Friday, June 17, 2011
Total Wipeout
I recently downloaded Wipeout Fury HD for the PS3 and I always loved te wipeout style and general design republic vibe. I've always meant to do something similar, as much as an exercise in graphic design and layout as concept art. Here are the initial sketches and ideas. Expect a finished design soon so watch this space
Thursday, June 02, 2011
Wednesday, June 01, 2011
Shamelesss Plug - BUG WINGS for iPhone & iPad
Yeah I know a blog of any kind is self promotion (read also self indulgent) but Im just posting up a game (or 'app' to use apple parlance) myself and my colleagues worked on and the fact its now live and actually available to buy.
We are kinda chuffed with this seeing as we did it in around 4 weeks plus I did all the art. By 'all' I do mean all, from the launch icon, models,textures, art direction, UI, cough-animation-cough through to the promotional trailers.
Its official website is - http://www.bugwings.net/
The game itself is a gliding target game. You launch yourself from a leaf, tap to open your wings and use the tilt and tap controls to glide your bug to land on a high scoring flower trying and to hit as much bonuses on the way. Be warned, its pretty tough but it'll keep you coming back for more.
It's available now, quick go buy!!
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